Now showing items 1-20 of 42

    • Art book concept: Thailand fantasy 

      Thakrachaing, Mahatchariya; Jakkarpoln, Sahachart; มหัจฉริย ท่ากระเชียง; สหชาติ จักรพล (2563-09-28)
      This special project aimed to develop art book Thai fantasy and evaluate the satisfaction of viewers to art books Thai fantasy. The data collected from 50 people who was interest Thai arts and Thai cultural. The statistic ...
    • Art book of chinese new year 

      Naka,Korakod; กรกช นาคะ; Jirajarernponpoon, Janasikarn; จณาศิกานต์ จิรเจริญผลพูน (2023-01-09)
      The objectives of the project study were to produce creative media an augmented reality art book of Chinese New Year and assess satisfaction with Chinese New Year augmented reality technology artbooks using a sample. 30 ...
    • The Augmented reality book of proverbs for primary 5 

      Sonto, Chatmongkon; ฉัตรมงคล สนโต (2023-03-01)
      The objectives of this study were 1) to Produce augmented reality technology book for teaching Thai proverbs for grade 5, 2) to compare the achievement before and after studying the augmented reality technology book for ...
    • Augmented reality book: railroad intersection 

      Tongsudjaitham, Natthanicha; ณัฏฐณิชา ต้องสุดใจธรรม; Tatit, Peechana; พีร์ชนา ทาทิตย์ (2020-09-23)
      The objectives of this special project were to develop printed media for public relations in the form of Augmented Reality books and to evaluate the appropriateness of printed media for public Make Collecting data from ...
    • Augmented reality: book for kids story boon long in the city 

      Duangkaew, Sangrawee; แสงระวี ด้วงแก้ว; Ketsuwan, Nipaporn; นิภาพร เกษสุวรรณ์ (2023-01-09)
      The objectives of this special project study were to produce and develop an augmented reality storybook for children, Boon Long in the City and measure user satisfaction of augmented reality story technology books for ...
    • Card game for reduce learning problem 

      Yawananon, Traipat; ไตรพัฒน์ ยวนานนท์; Rungwitayapon, Kitisak; กิติศักดิ์ รุ่งวิทยาพล; Chaipattharaworarmat, Titiwit; ฐิติวิชญ์ ชัยภัทรวรเมธ (2021-12-15)
      Card Game for Reducing Learning Problem was a project to reduce learning problem that aims to develop a card game, Rong-rean-kong-rau-na-you (means Happy School). This card game intends to reduce school bullying and raise ...
    • Chaophraya cruise 3D motion graphic 

      Thainthong, Jenjira; Ingaewpanao, Suttiluk; เจนจิรา เทียนทอง; สุทธิลักษณ์ อินแก้วพะเนา (2563-09-28)
      The objectives this special project were to produce the Chao Phraya Cruise 3D Motion Graphic media and to study about the satisfaction of the audiences who watched Chao Phraya Cruise 3D Motion Graphic which the target was ...
    • Cosplay inspiration book 

      Thongkham, Jassadakhon; เจษฎากรณ์ ทองคำ; Kimsawat, Tanwarat; ธัญวรัตน์ กิ้มสวัสดิ์; Thakrachiang, Ajalaya; อจลญา ท่ากระเชียง (2021-12-15)
      This special project has purposes to 1) To study factors that inspire people to cosplay 2) To create the book and e-book of cosplay inspiration 3) To study people’s satisfaction over the book and e-book of cosplay inspiration ...
    • Dabble in the mathematics land 

      Kwamepein, Supaporn; สุภาภรณ์ ความเพียร; kumnane, Nakpakinee; นาคภคนี คุ้มเณร; Sridee, Thanawan; ธนวรรณ ศรีดี (2020-09-22)
      This project aimed to special project were to design and construction multimedia games and to assess the students' minds towards multimedia games. The data collected from 60 students who was students at Karun Sueksa School, ...
    • Design and production of music video : 7 wonders song 

      Sangmongkol, Benjawan; เบญจวรรณ สังข์มงคล (2563-09-28)
      This project aimed to design and production of music video: 7 wonders song of the bands YOUNG BONG, and to assess the satisfaction of the general public who use YouTube using a tool online surveys to gauge the satisfaction ...
    • Development e-learning for history primary 4 

      Kunhachan, Tewakum; เทวกุล กันหาจันทร์; Pleansook, Thanadon; ธนดล เปลี่ยนสุข (2021-12-15)
      The purposes of this research were to develop learning and teaching media on history primary 4 and study the satisfaction of the viewers who watched the media Development of media infographics in the form of fire parallax ...
    • Documentary film conquer the forest 

      Jindathnanun, Anupong; อนุพงศ์ จินดาธนานันท์; Choocheep, Chonlagarn; ชลกานต์ ชูชีพ (2020-09-11)
      The purposes of this study ware to reduce travel documentaries: Conquer the Forest and to study the satisfaction toward travel documentaries: Conquer the Forest. The data collected from 100 people who was tourism visiting ...
    • Infographic : one stop service Rajamangala University of Technology Phra Nakhon 

      Inyasri, Thanjirat; ธันจิรัฎฐ์ อินยาศรี (2022-04-05)
      The objectives of this study were to produce One Stop Service infographic and study the satisfaction of One Stop Service infographic of Rajamangala University of Technology Phra Nakhon (RMUTP). The data was corrected from ...
    • Infographic for anti-HIV drugs 

      Meechana, Chetida; Pattarasopachai, Thanaporn; เชษฐ์ธิดา มีชนะ; ธนภร ภัทรโสภาชัย (2563-09-28)
      The objectives of this special project were to produce media infographic for anti-HIV drugs and evaluate satisfaction towards anti-HIV drugs. The data collected100 person from usersof anonymous clinic,the Thai Red Cross ...
    • Infographic of admission system of the faculty of mass communication technology, Rajamangala University of Technology Phra Nakhon 

      Nongyai, Ornpreeya; อรปรียา หนองใหญ่ (2563-09-28)
      The purposes of this special project were to media production for infographic of Admission System of the Faculty of Mass Communication Technology, Rajamangala University of Technology Phra Nakhon and study the satisfaction ...
    • Interactive learning media in chinese language 

      Prajongkarn, Nichapat; ณิชาพัชร์ ประจงการ; Ramaboot, Nattitta; ณัฐิตา รามบุตร; Rittaapinun, Ornchaporn; อรชพร ฤทธิ์ธาอภินันท์ (2021-12-15)
      This study aims to develop interactive learning, interactive Chinese modern andeasier to understand. To increase student achievement before and after learning. And satisfaction of learners with interactive learning, ...
    • The interactive short film : everyone does 

      Nakpaneiam, Natdanai; ณัฐดนัย นาคปานเอี่ยม; Khamkhemkheaw, Pattaratorn; ภัทรธร ขาเข็มแก้ว (2023-05-01)
      The objectives of this study were to produce an interactive short film “Everyone does it”, to assess the media suitability of an interactive short film “Everyone does it” and to assess the audience's satisfaction with ...
    • The Interactive Short Film “Choice” 

      Saisuwan, Pasu; ภาสุ ไสยสุวรรณ; Phamornphon, Ammarin; อัมรินทร์ ภมรพล (2023-05-01)
      The goal of this research is to: 1) create a short interactive film titled select, 2) to evaluate the quality of a short interactive film titled select, 3) To investigate how satisfied audiences are with interactive short ...
    • The licenses documentary 

      Samart, Phisit; พิสิษฐ สามารถ; Ngamsirilertsaku, Chanatip; ชนาธิป งามศิริเลิศสกุล (2020-09-22)
      The objectives of License documentary were to create conscious mind and showed how violation of copyright do in Thai society and to study the satisfaction survey form 100 people by using online questionnaire. The statistic ...
    • The marketing communication to participate bike for in bangkok 

      Saetung, Pawena; ปรีณา แซ่ตั้ง (2017-08-19)
      The Purposes of this research were to study demographic characteristics and marketing communications toward Bike for Dad participation in Bangkok on December 11, 2015 of 99,999 people registered to join this cycling event ...