A Comparative Study of Learning Achievement, Retention, and Preference in the Use of Game Eaching and Conventional Teaching : Industrial Technical Drawing Course
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The purposes of this study were to compare the learning achievement, retention, and preference of students in teaching with games and the conventional teaching in reading the first-angle projection, the third-angle projection, isometric picture and auxiliary view, according to the first-year diploma curriculum. Students were devided in to two groups: the experimental and the control group. The research instruments were the sets of games, models, transparencies, achievement and retention test, and the preference guestionnaires develop ped by the researcher, The t-test was used to find the mean score difference. The findings were : 1) the learning achievement in learning with games was higher than that of the conventional teaching at .05 level of significance 2) the learning retention in teaching with games was higher than that of the traditional teaching at .05 3) the learning preference in teaching with games was higher than that of the conventional teaching at .05 level of significance.
- Research Report