Faculty of Mass Communication Technology: Recent submissions
Now showing items 1-20 of 179
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The Treasure hunting in real ancient ruin simulation game
(2023-06-20)The objectives of the project study were to 1) create the treasure hunting in a real ancient ruin simulation game, 2) evaluate suitability of the treasure hunting in a real ancient ruin simulation game, and 3) assess ... -
ภาพยนตร์สั้นส่งเสริมการท่องเที่ยว จังหวัดชัยภูมิ เรื่อง คิดถึง...ชัยภูมิ
(2023-06-20)จากหลักสูตรของมหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร คณะเทคโนโลยีสื่อสารมวลชน สาขาเทคโนโลยีการโทรทัศน์และวิทยุกระจายเสียง ชั้นปีที่ 4 ภาคเรียนที่ 2/2564 มีแผนการเรียนการสอนวิชาโครงงานพิเศษทางวิทยุโทรทัศน์และวิทยุกระจายเสียงของนักศึกษา ... -
การพัฒนาสื่อเกมแอนิเมชัน 2 มิติเพื่อประชาสัมพันธ์การท่องเที่ยวกรุงเทพมหานคร เรื่อง “เกมท่องกรุง”
(2023-06-19)The objectives of this study were to Development of Game Animation 2D to promote Bangkok. " Game Tong Grung ", to assess the appropriateness of 2D animation game media for public relations titled " Game Tong Grung " and ... -
Development of causal relationship model of information technology uses and gratifications of Rajamangala University of Technology students
(2023-05-22)This research has the objectives for studying the information and communication technology (ICT) usage of university students, and relationships between factors of information and communication technology (ICT) usage those ... -
News content management of mass media in the fake news situation
(2023-05-01)The research on “News content management of mass media In the fake news situation” aims to study the management of content and news content and reporting form of mass media in a fake news situation. The study is qualitative ... -
Public relations strategies of OTOP product Bangkok
(2023-05-01)The objectives of this research were 1) to study the problem of public relations of OTOP products in Bangkok and 2) to formulate a strategy to publicize Bangkok OTOP products. This is a qualitative research; studied from ... -
The Interactive Short Film “Choice”
(2023-05-01)The goal of this research is to: 1) create a short interactive film titled select, 2) to evaluate the quality of a short interactive film titled select, 3) To investigate how satisfied audiences are with interactive short ... -
The interactive short film : everyone does
(2023-05-01)The objectives of this study were to produce an interactive short film “Everyone does it”, to assess the media suitability of an interactive short film “Everyone does it” and to assess the audience's satisfaction with ... -
The Augmented reality book of proverbs for primary 5
(2023-03-01)The objectives of this study were 1) to Produce augmented reality technology book for teaching Thai proverbs for grade 5, 2) to compare the achievement before and after studying the augmented reality technology book for ... -
Virtual reality monsters world game
(2023-03-01)The objectives of this study were 1) produced a virtual reality monster game 2) Evaluate the suitability of the virtual reality monster’s world game and 3) Evaluate the player satisfaction of the virtual reality monsters ... -
World phenomena game
(2023-01-09)This special project is 1) to develop World Phenomena Game for Grade 3 students, 2) to measure knowledge after using World Phenomena Game, and 3 ) to study user satisfaction after playing World Phenomena Game. In this ... -
Augmented reality: book for kids story boon long in the city
(2023-01-09)The objectives of this special project study were to produce and develop an augmented reality storybook for children, Boon Long in the City and measure user satisfaction of augmented reality story technology books for ... -
Art book of chinese new year
(2023-01-09)The objectives of the project study were to produce creative media an augmented reality art book of Chinese New Year and assess satisfaction with Chinese New Year augmented reality technology artbooks using a sample. 30 ... -
A study of branding strategies and masculine representations of the alcohol online media promotions in Thailand
(2022-08-04)A textual analysis of Branding Strategies and Masculine Representations of the Alcohol Online Media Promotions in Thailand is qualitative research. The scope of this research is from 1st January 2019 to 31st December ... -
Exposure, satisfaction and utility of the audience of tourist program via youtube
(2022-08-04)The objectives of this research 1) To study the media exposure behavior, the satisfaction of media relations travel decision-making behavior. 2) To study the satisfaction of media relations tourist program toward the media ... -
The creative model for freshmen welcoming activities in university: case study the faculty of mass communication technology, Rajamangala University of Technology Phra Nakhon
(2022-08-04)This research applied the qualitative research methodology which used in‐depth interviews. A purposive sampling was selected to find 40 people who related to the activities. The results of the research are as follows: 1. ... -
Augmented reality for helping hearing impaired learn thai's idiom.
(2022-04-05)This research had a purpose to produce an augmented reality as an instructional media for Thai's subject, in category 'Thais idiom' and also surveys on the satisfaction of its student that used the media as well. The ...